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‘I feel like I’m grieving’: staff on the devastating fallout of widespread layoffs at Xbox

Last month, Microsoft’s gaming division told its workforce it was cutting 3,200 jobs, which some say will have big ramifications for game development – as well as taking a huge personal toll

On the morning of 6 July, an email went out from Asha Sharma, the chief executive of Xbox, to all of the division’s employees around the world. Under the headline “Resetting Xbox”, it announced the most significant restructuring in the history of Microsoft’s console business: 3,200 staff would be laid off throughout the financial year to 2027, and 1,600 of those roles would be eliminated immediately.

An hour later, at studios throughout company, the Teams meeting invites started arriving. “It was a virtual call with our studio manager,” says Anne Barrett, who was laid off from Bethesda Game Studios Austin. “All of our cameras and microphones were turned off so we weren’t able to say anything or react to anything. We were just brought in, told the news and it was like: ‘You guys are going to lose access to your Slack channel.’ So you saw a flurry of goodbye messages before everything was just shut off.”

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© Photograph: Emilio González/Communications Workers of America

© Photograph: Emilio González/Communications Workers of America

© Photograph: Emilio González/Communications Workers of America

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Gems, ghosts and GTA VI: the biggest video games for autumn 2026

There are juggernauts and indie gems aplenty for when the nights draw in, from an ingenious puzzle game to blockbusters such as Marvel’s Wolverine and Call of Duty
See all of our unmissable autumn arts recommendations here

After 20 years away, Capcom’s hyper kinetic action adventure returns, pitting skilled samurai Miyamoto Musashi against hordes of warriors and demons in Edo-period Kyoto. Master the complex combat then prepare for flashing blades, disembodied limbs and geysers of spraying blood.
• 4 September; PC, PS5, Switch 2, Xbox

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© Composite: Guardian Design/Friday Sundae/Rockstar Games

© Composite: Guardian Design/Friday Sundae/Rockstar Games

© Composite: Guardian Design/Friday Sundae/Rockstar Games

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Trainwatch – alone with your thoughts on a railway line to nowhere

The flat routines of a dead end railway job screen out an approaching menace in a quietly intriguing game from the indie developer of Cat Lady and Lorelai

Lonely jobs have provided excellent material for independent video games over the years. From Papers, Please to Firewatch to The Stanley Parable, players have been happy to spend hours dwelling in depressing cubicles or rural hideaways, usually because there is an intriguingly hidden point to it all.

In Trainwatch, a character named Troy has taken a seemingly godforsaken job as a railway worker in an unnamed desolate backwater. His main task over the course of a single month is to manage a level crossing, closing the gate whenever a train comes, while also carrying out daily chores such as cooking and washing. It sounds serene, but Troy is also running away from something. The other stipulations are that he stays sober and calls his wife every night. And there is something lurking in the fog at the edges of the fields – one day he must face it.

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© Photograph: Harvester Games

© Photograph: Harvester Games

© Photograph: Harvester Games

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