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Flock cameras are everywhere — and people really, really hate them

20 August 2026 at 14:00
A Flock camera on a pole is seen in front of trees and blue sky.
A Flock camera recording on July 9, 2026, in Jefferson, Georgia. | Kevin D. Liles for the Washington Post via Getty Images

Have you been hearing a lot about Flock recently? You’re not alone: The surveillance company has put 120,000 cameras on roads in every US state except Alaska, and people are mad about it — online, at city council meetings, and out in the world, where the cameras have become the target of vigilante vandalism.

Flock’s automated license plate readers — cameras that scan the license plates of every car that passes, along with the car’s make, model, bumper stickers, and other identifying characteristics — aren’t really new technology. What makes Flock unique is its use of AI to power a nationwide database that law enforcement can search with very few restrictions.

Founded in 2017, Flock was most recently valued at $8.4 billion. Its aggressive growth strategy has led to widespread adoption: 7,000 law enforcement agencies across the country use Flock cameras, representing a whopping 40 percent of the nation’s police departments.

Flock says its cameras have been used in a million criminal investigations a year. Police say the ability to track suspects across jurisdictions has been a critical tool for solving thousands of crimes including car thefts, missing persons, and abducted children.

But recent reporting also shows how the system is ripe for abuse, with dozens of reported cases of police officers illegally conducting searches on Flock to track the movement of current or former romantic partners. Those stalking cases have led to some arrests, but the instances only came to light after journalists and concerned citizens filed public records requests for the data.

The company recently unveiled several reforms that it says will help avoid improper uses of its system. Critics say the changes are merely window dressing for a surveillance system that threatens the privacy of everyone, regardless of whether they have committed a crime — and they haven’t helped to quell widespread outrage about the cameras, which has caused dozens of cities and counties across the country tohave cut ties with Flock. 

“There’s been a political backlash to it, and there’s also been a vigilante backlash to it.”

To get a better sense of where the Flock backlash is heading — and whether the company will be able to survive — Today, Explained host Sean Rameswaram spoke with 404 Media co-founder Jason Koebler, who has reported extensively on Flock and has broken several stories about its misuse.

The Today, Explained team also reached out to Flock for comment and received an out-of-office reply that said: “Our media team is currently touching grass and taking a break. Unlike our cameras, we can’t work 24/7, so we’ll get back to you when we’ve had a snack and regained the ability to form coherent sentences.”

Below is an excerpt of the conversation, edited for length and clarity. There’s much more in the full podcast, so listen to Today, Explained wherever you get your podcasts, including Apple Podcasts, Pandora, and Spotify.

Cops are using Flock in a really creepy way to stalk their exes. You’ve been writing about other potential misuses and existing misuses of Flock. What are you seeing?

I’ve been reporting on Flock for a few years now and there’s been several high-profile cases and trends that we’ve been reporting on

Last year, we learned that local police were helping ICE surveil undocumented immigrants using the Flock network. Police in Texas and South Carolina and Tennessee were searching the entire Flock network for either “immigration” or “ICE” in the reason field in the Flock system. And they were searching not just in the states and communities that they were in, but they were searching throughout the entire country. So these searches happened in, notably, Illinois and California, where it is against the law to use this technology for immigration enforcement. An investigation by the Illinois secretary of state found that these searches broke state law and Flock had to do some reform after that. 

There was also a case in Texas where a woman’s partner reported that she had a self-administered abortion and more than 80,000 cameras across the entire country were searched for that woman. This is a nightmare situation for people who are worried about access to reproductive freedom. In that case, Flock wasn’t able to track down the woman, but the searches were done nonetheless and police there considered whether they would be allowed to charge her with a crime while they were doing that investigation. 

And then earlier this month, I reported on a case in Wisconsin where police used the Flock network to track a man who drove from Wisconsin, where weed is not legal, into Michigan, where it is legal. They then waited for him to drive back into Wisconsin, pulled him over, and then used the fact that he crossed state lines as the pretext to search his car for weed.

So this isn’t just cops and their domestic relationships or former relationships. This is ICE, this is abortion. This is invasive, is the long and short of it. How are people responding to this new era of surveillance that no one signed up for?

People are really mad about it. I think that there are a lot of communities that signed on to this technology because they thought it would primarily be used to recover stolen vehicles, to find missing children, for property crimes, things like that. And what we’ve seen is a real mission creep. 

We are seeing it used to surveil protesters. We’ve seen it used for immigration enforcement. We’ve seen it used for all these stalking cases. People think that this is the surveillance state. And so there’s been a political backlash to it, and there’s also been a vigilante backlash to it.

Tell me about the vigilante backlash.

Basically, people are putting masks on and they are cutting Flock cameras down. These are mounted on poles, and so they are buying pole saws and they’re cutting the poles down. Flock cameras have been shot with shotguns. Industrial foam has been sprayed on the lens of Flock cameras. 

I also got an email from a man who was arrested for what he said was “changing the angle of a Flock camera.” And what he meant by that is he drove his truck into the pole of a Flock camera and had it face the sky. He was like, “I made it not able to surveil people. Now it’s surveilling the sky.”

There’s something called DeFlock, which is a crowdsourced map to track all of the Flock cameras in the United States. This map has become incredibly popular. 

What we’re seeing are people forming these groups to talk at city council meetings to determine, “Is this a technology that we want in our town?” It’s been people standing at a podium saying, “I don’t like this technology. Let’s talk about it.” And then on the other hand, you have vandals who are destroying Flock cameras and cutting them down.

The backlash is happening across the political spectrum. There have been towns in Silicon Valley that have banned Flock cameras. There was a town in Texas called Bandera that is like a Wild West tourism town that banned Flock cameras. 

Conservatives will say, “This is invasive government. This is Big Brother. Don’t surveil me. I don’t want you seeing where I drive my car or my truck.” The left is saying much the same thing, but they’re saying, “This is being used to surveil Black and brown people. It could be used to surveil women seeking abortions. It could be, and has been, used to surveil undocumented immigrants.” And so the backlash is coming from all angles at this point. 

“I think that they are a very popular company with police and with cities, but the backlash is so strong that I think that the company is worried.” 

There have been dozens of cities and towns that have canceled their contracts. Los Angeles allowed its contract with Flock to lapse. Denver canceled its contract with Flock. Some of these have been quite large cities. You’ve also seen pretty small towns cancel their contracts as well.

This is a multibillion-dollar company. They don’t want to remove cameras. They want to install more cameras. Are they doing anything meaningful to address these concerns?

The backlash has been so strenuous that Flock has started to say that it will proactively flag anomalous searches. So if a police officer is searching the same license plate over and over again, it might automatically flag an audit for the police department to see, “Hey, is this police officer abusing the system?” 

They also are changing the default retention time from 30 days to seven days, meaning that your Flock data will stay in its system for only a week rather than a month.

Organizations like the American Civil Liberties Union say that these changes are not super meaningful and that the main requirement that most people are asking for would be a requirement for police to get a warrant before they search the system, which would take these searches from being extremely routine — there are hundreds of thousands of searches done on this system every single month — to where there would be a higher bar, where a judge has signed off that this is a crime that warrants this type of search.

If Flock goes down or if the backlash grows to the point where they’re at least far less relevant in this field, are there a dozen other companies doing the same thing ready to take its place?

This technology is really old. It’s been around for decades. And what Flock has done is networked it and added AI to it. But there are other companies that offer similar technology. Motorola is in many cities in the United States. They make similar tech. Axon, which makes taser and body cameras and cameras for police cruisers, also has an [automated license plate recognition] product. And some of the cities that have ditched Flock have actually just replaced it with an Axon contract, meaning they’ve ditched one surveillance vendor and they’ve added a different one.

I don’t know that surveillance cameras and automated license plate readers are ever going to fully go away, but I don’t think it’s clear that Flock itself is going to survive this backlash. I think that they are a very popular company with police and with cities, but the backlash is so strong that I think that the company is worried. 

We can see it in how their CEO, Garrett Langley, has been talking about the tech. A year ago he was calling journalists who covered the company activists and he was calling activists who protested the company terrorists. And he’s had to apologize for that rhetoric. He’s had to go and say, “We are not Big Brother. We are trying to improve your communities.” And they’re really on a PR tour right now to clean up their image. 

I don’t know where this goes from here, but I haven’t seen much fatigue from the public on this story. I opened my Instagram feed and I’m just inundated with video after video that has millions and millions of views about Flock. This seems to be something that has really captured the public’s attention and that they really seem to care about.

The future of medicine is video games

20 August 2026 at 13:45
Doctor wearing VR googles
A physician in Italy dons a VR headset before performing surgery. | Fabrizio Villa/Getty Images

If you’re like me, and you grew up in a house where your mom refused to let you get a video game console, because she believed sitting and staring at a TV was bad for you, you might think of video games as antithetical to health. And there is plenty of research about the ways in which gaming too much can harm your physical and mental well-being. I don’t think anyone would argue that eight hours of Call of Duty every day is doing your body or your mind much good.

But the old caricature of video games as simple brain rot is increasingly out of date. Even some normal, non-educational games can help with brain function (as long as they are played in moderation — and some games are better than others). 

Beyond that, what if we could take something that is wildly popular (there are 3 billion gamers worldwide, 190 million in the United States) and reimagine it in a way that goes beyond just entertainment? Gaming tech has advanced to the point that we can put people into hyperrealistic virtual realities or use AI to create new personalized gaming apps with a brief voice prompt. These and other capabilities are unlocking new ideas from ambitious physicians and game developers that would have sounded like science fiction when I was a teen.

There’s increasing evidence that these platforms can be adapted to do genuinely incredible things to benefit our health. Here are just two ways in which video games are poised to change medicine — including one that allows any of us to game out in the name of advancing science. I can’t wait to tell my mom.

Video games could solve some big challenges in caring for kids

My perspective on video games in medicine started to change when I learned about one specific use: as an alternative to anesthesia for children and adolescents.

Here is a genuine clinical problem: For years, doctors have had few options beyond general anesthesia for kids who need to undergo imaging or minor surgeries. An MRI, for example, really only works when the patient is able to stay completely still and, as anyone who has spent a single minute around a child can attest, that’s hard for kids to do. So, children have been put under during routine MRIs or minor procedures that, when they’re performed on an adult, require only local anesthesia or no anesthesia at all.

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But giving children general anesthesia comes with health risks. The FDA warns against repeated or lengthy use of general anesthesia for children 3 and younger because of the risks to their growing brains and future learning development. Other studies have suggested that general anesthesia also poses some risk to the development of older children, and its use should be minimized as much as realistically possible.

Enter virtual reality video games.

“Games and VR can be especially effective for reducing pain and anxiety during pediatric procedures, including burn care, needle procedures, and other medical treatments,” Dr. Kimberly Hieftje, co-director and co-founder of XR Pediatrics and the Yale Center for Immersive Technologies in Pediatrics, told me over email. “If we can help a child get through a procedure comfortably without sedation, that’s a significant benefit. Sedation and anesthesia carry risks, and minimizing unnecessary or repeated exposure is particularly important in children.”

Several small-scale studies have examined using virtual reality games as an alternative to general anesthesia for minor and routine surgeries and for MRI imaging — with promising results. In one 2024 experiment, more than 100 kids (average age of 11) wore a mobile VR headset during a minor procedure (most frequently a hormone implant) and played a relaxing game such as Pebbles the Penguin (in which players navigate a snowy world and collect pebbles) or Space Pups (in which they play as a canine soaring through outer space and eating treats) while doctors performed the operation.

The surgical team kept general anesthesia on hand in case it was needed, but none of the children involved in the experiment required it or any other kind of sedation. They were also able to follow simple directions from their physician during the procedure. Their post-surgery reports of pain were similar to patients who did receive anesthesia, and they had shorter recovery times.

Likewise, a study out of Canada published in December 2025 tested how younger patients responded to VR as an alternative to anesthesia when they needed an MRI. It was a small study of only 18 patients, but, once again, the results were encouraging. The kids (average age of 5) went into a VR game prior to the MRI scan, learning about the procedure while collecting magic fairy dust. Then, they went into the actual MRI. And all of the kids who had played the VR game prior to the procedure were able to complete the imaging scan without any additional sedation or anesthesia.

A child in all black clothing wears a white VR headset

The foundational idea here is: Kids are not little adults. It’s harder for them to sit still. They get anxious about even imaging scans. “We create for adults and, then, put kids in it,” Hieftje said, “and we need to think backwards.”

Video games can help kids stay calm and stop moving — or, for kids with different medical needs, start moving. As any parent knows, children also aren’t very good at following directions or being self-motivated to exercise — even if it would be good for their health, like if they have Type 1 diabetes, for example. That’s why a group of researchers from Yale, as described in a study published earlier this year and which Hieftje co-authored, experimented with introducing kids with Type 1 diabetes to a virtual reality video game that coached them through exercises. 

It was a small group — 17 adolescents, an average age of 15 — but patients who participated were motivated to play the game, followed through with their routines, and even registered a small but detectable decrease in their blood sugar levels. The researchers are hoping that larger studies could demonstrate the program’s effectiveness and continue taking it mainstream.

The list goes on: Hieftje said their work uses games and immersive technologies to address everything from substance use and human trafficking prevention to mental health, child loss and grief, and infection prevention for infants in a natal intensive care unit.

But video games are doing more than changing clinical care for challenging patients. They are also unlocking the basic science that leads to new breakthroughs in treatment for everybody.

Video games could allow all of us to contribute to future scientific advances

When I think of massive multiplayer online games, I think of my friends and I camping out in somebody’s basement to play Halo against strangers for hours on end. But Attila Szantner, the co-founder and CEO of Massively Multiplayer Online Science, has found a more productive use for these remarkable platforms that can connect hundreds of people from all around the world.

What his company has done, in tandem with academic scientists, is integrate important but tedious basic research tasks into the gameplay of popular commercial multiplayer games like Borderlands 3. When I attended the Aspen Ideas: Health summit this summer, Szantner presented a demo of one of his company’s modules. What appeared to be players sorting colorful tiles in gameplay that would look familiar to anyone who’s played Tetris, he said, was actually players — normal people with no special training — helping to sequence DNA samples for people’s gut bacteria. Players in the game learn the task from a Borderlands character — including its ultimate scientific aim — and, then, complete the puzzles that the scientists have set up.

“Games are the absolute masters of engagement. They found the magic formula to make repetitive tasks feel fun,” he said. “In citizen science, people have intrinsic motivation to help, but standard tasks get monotonous and people drop off. Games solve that completely.”

They’ve turned the boring but vital work of number crunching and sequencing into gameplay — and convinced millions of their fellow citizens to help. In a paper published in October 2024 in Nature Biotechnology, Szantner and his co-authors described a project that involved more than 4 million individuals completing more than 135 million science puzzles in order to align a million human microbiome sequences. They found that the players’ collective contributions led to better sequencing than the current state-of-the-art computational methods. In another project, they turned some basic cellular analysis tasks into gameplay on the multiplayer game EVE Online that, once again, performed better than what is now the standard.

We have only scratched the surface of gaming’s awesome potential. Clinicians are also optimistic about gaming’s ability to preserve the cognitive health of aging adults and coach them through exercise routines (much like the kids in that Yale experiment), especially as the native gamer generations get older. Video games could revolutionize trauma care by placing burn victims inside of a cold VR environment — and what if you could reduce PTSD by playing Tetris? In 2020, the FDA approved the first video game for ADHD treatment: EndeavorRx. Experts confronting a male loneliness epidemic believe they can use video games to bring young men together. These programs could also transform medical training and allow surgeons to preplan and practice surgeries using their patient’s unique data to produce a bespoke virtual reality practice module.

The point is: The caricature of video games as a gateway to couch potato-itis is a relic of the past. Gaming could help all of us stay healthy — seriously.

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